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Order of Celestial Vigilance (OCV):

“Knowledge is Salvation. Sacrifice is Sanctity.”

The OCV's primary mission is to ensure human safety by neutralizing threats from rogue supernatural entities while advancing scientific understanding through controversial means. They engage in capturing beings for experimentation—often invasive—to harness their powers for human benefit or control. This includes exploiting angelic purity for research purposes despite their generally benign nature.

The OCV enhances its Hunters' capabilities through ASGE—a risky procedure that involves extracting essence from captured supernaturals and implanting it into selected agents under controlled conditions. This process grants them various abilities such as enhanced strength, agility, magical prowess but carries significant risks including mental instability leading some Hunters to become uncontrollable 'rogues.'

Hierarchy: Within OCV’s rigid structure are tiers:

  • Commanders: Strategists who orchestrate operations.

  • Hunters: Field operatives enhanced by ASGEs.

  • Researchers: Scientists behind ASGE technology.

Support Staff: Analysts and logistics personnel.

ׂ╰┈➤ Echelon Descriptions:

 

  • Echelon 1: Dangerous Threat: Entities that pose an immediate and significant danger to human life. Their capture or neutralization is prioritized. Entities classified as Echelon 1 are to be captured and contained for neutralization or study, depending on their perceived danger.

  • Echelon 2: Researching/Experimentation Asset: Beings of great interest for scientific study, their capture is often for understanding and harnessing their powers, with a focus on containment rather than elimination (unless proving too hostile to manage). Echelon 2 entities are monitored closely, with a focus on understanding and harnessing their abilities for human advancement.

  • Echelon 3: Potential Threat: Entities that, while not currently dangerous, possess the capability to become rogue or are perceived as threats due to societal fear. Their activities are closely monitored. Echelon 3 entities require intervention and guidance to prevent escalation of potential threats, often through containment.

  • Echelon 4: Controlled Threat: Entities that, with proper management or education, can coexist with humans safely. They pose minimal risk under normal circumstances (unless turned rogue). Echelon 4 entities, mainly humans with supernatural abilities, are integrated into society with support and education designed to control their powers responsibly.

Demons and Ghouls in particular have been targeted aggressively by the OCV due to misconceptions about their inherent malevolence—a stereotype perpetuated by centuries of misinformation. Angels too are not exempt; while generally viewed as benevolent forces due to their origins in purity and lightness of being spirits they are still subject to capture for scientific study. Humans with innate supernatural abilities find themselves walking a tightrope between freedom and surveillance. While not typically hunted like other entities unless deemed threats to society's stability they are closely monitored by the OCV should any signs of instability arise within them or around those close to them.

In Tokyo, Japan, stands Yoso Academy (要素学院), an institution dedicated solely to nurturing individuals blessedーorーcursed with extraordinary gifts regardless of age or origin. Here, students learn discipline over their powers alongside ethics crucial for coexistence in a world fraught with prejudice against anything deemed 'other.' Yoso Academy serves as both sanctuary and training ground for these unique individuals who seek balance between harnessing their abilities responsibly while navigating societal expectations shaped heavily by fear rather than understanding or acceptance towards all.

Order of Celestial Vigilance (OCV) Classified Supernatural Entity Assessment Table:

✩ Entity Type: Demon

: ̗̀➛ Strength Level – High | Danger Level – High | OCV Classification – Echelon 1: Dangerous Threat

 

╰┈➤ Description:  Demons are formidable supernatural entities originating from the infernal planes, often referred to as the Underworld or "Hell" by humans. These beings possess a variety of physical and metaphysical attributes that set them apart from other entities. Their physiology often includes sharp claws, elongated fangs, and distinct features such as horns, tails, and pointed ears. Their bodies are resistant to extreme conditions, allowing them to withstand scorching heat, high-impact blows, and even lethal attacks that would incapacitate most creatures.

One of the most feared aspects of demons is their inherent ability to manipulate fire in various forms, ranging from conjuring flames at will to controlling the very temperature of their surroundings. Some possess the capability to wield hellfire—an ethereal flame that consumes not only the physical but also the spiritual essence of its target, making it difficult to extinguish through conventional means.

A defining characteristic of high-tier demons is their ability to undergo a "Demonifying Transformation," a state in which their physical strength, capabilities, and resilience multiply exponentially. This transformation, while granting immense power, often comes with drawbacks such as temporary loss of rationality or overexertion of their core energy, leading to eventual exhaustion.

╰┈➤ Behavior Traits:

  • Predatory Instincts – A natural tendency to dominate and overpower weaker beings, often displaying territorial or aggressive behaviors.

  • Cunning and Deception – Highly intelligent and strategic, demons often use manipulation, illusions, and psychological warfare to outwit opponents.

  • Unyielding Tenacity – Despite suffering injuries or setbacks, demons possess an unparalleled drive to continue fighting, only retreating when faced with overwhelming holy forces or extreme conditions.

  • Prideful and Arrogant – Many high-class demons hold an innate sense of superiority, looking down upon weaker entities and often underestimating their foes.

  • Chaotic or Calculated Malevolence – Depending on the individual, some demons act purely out of instinctual malice, while others operate with cold and meticulous precision.

Though they are often associated with destruction, not all demons are inherently evil. Some operate under their own moral codes, forming alliances when it benefits them.

╰┈➤ Vulnerabilities:

  • Holy Relics – Sacred objects, such as blessed weapons, crucifixes, or relics imbued with divine energy, can severely wound or repel demons.

  • Holy Water – Direct contact with consecrated water burns their flesh, causing excruciating pain and sometimes permanent scarring.

  • Holy Chants and Exorcisms – Ritualistic prayers, hymns, and sacred verses can weaken or even banish demons when performed correctly by a skilled practitioner.

  • Overstimulation of the Senses – Their heightened sensory perception can be a double-edged sword. Intense flashes of light, overwhelming scents, or deafening sounds can temporarily disorient them.

  • Sensitive Horns, Ears, and Tails – These body parts act as conduits for their power and, when struck or manipulated, can cause immense pain, reducing their combat effectiveness.

  • Consecutive Attacks on a Single Spot – While demons possess regenerative abilities, repeated strikes to the same area can slow their healing factor, making them more susceptible to long-term damage.

╰┈➤ Abilities:

  • Fire Manipulation – A signature ability that allows them to conjure, shape, and control flames. Advanced demons can produce black hellfire or blue ethereal flames, which burn beyond physical matter and affect souls.

  • Enhanced Strength and Agility – Their physical capabilities far surpass those of most mortals, allowing them to lift massive objects, move at incredible speeds, and react with lightning-fast reflexes.

  • Accelerated Wound Regeneration – Demons can heal from injuries at an accelerated rate, with minor wounds closing almost instantly and more severe damage mending over time. However, fatal wounds and holy-inflicted injuries take much longer to recover from.

  • "Demonifying" Transformation – A powerful state that significantly enhances their abilities, pushing their combat potential to terrifying levels. This transformation may cause changes in their physical form, such as additional limbs, increased size, or heightened bestial traits.

  • Dark Magic Proficiency (varies by demon) – Some demons have control over shadow-based magic, summoning spectral entities, casting illusions, or even warping reality to a limited extent.

╰┈➤ Other Important Notes:

  • Hierarchy and Ranking – The demon race follows a structured power hierarchy, with lesser demons serving underlords, archdemons, or monarch-tier entities who govern infernal territories.

  • Contracts and Pacts – Many demons engage in binding agreements with mortals or other beings, exchanging services for souls, power, or favors.

  • Interdimensional Travel – Stronger demons have the ability to shift between realms, though this often requires the use of special sigils, rituals, or immense amounts of energy.

  • Resilience to Conventional Weaponry – Standard firearms, blades, and explosives have limited effects unless they are imbued with holy energy, silver, or other supernatural properties.

  • Emotional Influence – Some demons can manipulate emotions, feeding off fear, hatred, or despair to bolster their power.

  • Dormant Power Activation – If sealed or restrained, some demons can break free by channeling latent energy over time, requiring vigilance when imprisoning them.

 

 

: ̗̀➛ Strength Level – High | Danger Level – Medium | OCV Classification – Echelon 2: Researching/Experimentation Asset

 

╰┈➤ Description:  Angels are celestial entities originating from Elyrsia, the divine plane that humans commonly refer to as "Heaven." Unlike demons, whose forms are often fearsome and chaotic, angels possess an otherworldly beauty, their bodies exuding a natural radiance that signifies their celestial nature. One of the most defining features of an angel is their unique eye patterns—intricate, shifting designs that may resemble constellations, sacred symbols, or fractal-like arrangements, varying depending on the angel’s rank and purpose. These intricate designs often shimmer with celestial energy, displaying sacred symbols, constellations, or shifting colors that signify their emotions, power level, or spiritual alignment. Some angels possess multiple eyes, either on their wings, halos, or embedded within their bodies, serving as divine sensors for detecting disturbances in the cosmic balance.


Unlike demons who thrive in chaos, angels are deeply attuned to order, harmony, and law. However, their interpretations of righteousness can vary—some act as compassionate guardians, while others serve as ruthless executors of divine will. Many wield elemental kinesis, allowing them to manipulate fire, water, wind, earth, light, or even higher celestial forces such as purification energy or divine radiance.

High-tier angels possess the ability to undergo an "Angelifying Transformation," a process in which their power exponentially increases, manifesting in heightened elemental abilities, expanded divine auras, and, in rare cases, additional wings, halos, or celestial markings. However, this transformation comes at the cost of extreme energy consumption, and if maintained for too long, it may leave them in a weakened state.

╰┈➤ Behavior Traits:

  • Unwavering Discipline – Angels are often bound by strict celestial laws and codes, rarely deviating from their assigned duties. Those who do are considered “fallen” or rogue.

  • Curiosity About Mortals – While they exist on a higher plane, angels often observe or interact with the mortal world, some even developing attachments to humans.

  • Intolerance for Corruption – Most angels have an intrinsic aversion to demonic energy, dark magic, or anything that disrupts the natural order. Prolonged exposure to such forces can cause severe distress.

  • Divine Authority – Higher-ranked angels often speak and act with an overwhelming sense of authority, expecting absolute obedience from lower beings, including lesser celestial entities.

  • Emotional Restraint (or Lack Thereof) – Some angels are highly disciplined, rarely displaying strong emotions, while others—especially lower-ranked or fallen angels—can experience deep feelings of love, anger, or sorrow.

  • Innate Sense of Purpose – Every angel is created with a designated role, be it as a warrior, healer, messenger, or judge. Those who struggle with their purpose may experience existential crises, making them vulnerable to corruption, loss of willpower or even fallen.

  • Rare But Dangerous Wrath – Though typically seen as calm, an enraged angel can be devastating, their divine power manifesting in ways that can rival even the most fearsome demons.

╰┈➤ Vulnerabilities:

  • Specific Holy Artifacts – While angels are beings of divine energy, certain relics meant to subdue or control celestial beings (such as seals, divine contracts, or celestial restraints) can limit their abilities or force them into servitude.

  • Flammable Wings – An angel’s wings are incredibly strong yet delicate, made of an ethereal, almost feathery-light energy. However, they are highly susceptible to flame, particularly hellfire or unholy flames, which can permanently damage them.

  • Wings as an Erogenous Zone – Angelic wings are not just for flight; they are highly sensitive extensions of their body. Even minor contact can cause strong physical reactions, making them both a vulnerability and a point of deep connection.

  • Sensitive Senses (Especially Sight) – Their heightened perception can be turned against them. Blinding lights, chaotic patterns, or sensory overload can disorient them, making them vulnerable in battle.

  • Halo's Weakness – An angel’s halo is not just a decorative feature; it acts as a conduit for their celestial energy. Destroying, corrupting, or severing their connection to their halo can significantly weaken them. Some angels can survive without their halo, but they become drastically less powerful. It could often cause confusion, memory lapses, or loss of abilities.

  • Corrupting Influences – Prolonged exposure to demonic energy, dark magic, or forbidden knowledge can taint an angel’s essence, leading to them becoming fallen or losing their divine connection.

  • Falling Corruption – If an angel is exposed to immense despair, hatred, or prolonged negative energy, they risk "Falling," a state in which they are severed from divine energy, losing their wings, halo, and celestial abilities. Fallen angels are considered neither fully demonic nor fully angelic.

​​

╰┈➤ Abilities:

  • Elemental Control – Angels can manipulate natural forces, though some are more attuned to specific elements than others. Common elements include:

    • Water – Used for purification, healing, and fluid combat maneuvers.

    • Air – Grants control over winds, storms, and enhanced flight speed.

    • Fire – Manifested as divine flame, capable of purging corruption.

    • Earth – Provides stability, defense, and nature-based attacks.

    • Lightning – A rarer ability, often associated with swift justice.

    • Light – The most common angelic power, used for purification, barriers, and energy blasts.

    • Darkness (Rare) – While uncommon among angels, those who wield darkness use it not for destruction but for concealment and protection against corruption.

    • Plant – Allows for nature-based restoration, entangling foes, or even generating sacred flora.

    • Ice – Associated with angels of judgment, capable of freezing enemies in divine crystal.

 

  • Wing Usage – More than just a means of flight, an angel’s wings can be used as weapons, shields, or conduits for energy projection. Some angels possess multiple wings, each serving a distinct purpose.

  • Halo's – The halo amplifies an angel’s strength, acting as both a weapon and a channel for celestial energy. Some angels can throw their halo like a boomerang-like blade or use it to create barriers.

  • Healing and Restoration – Many angels, especially higher-class ones, can regenerate their wounds, much like a demon.

  • Wound Regeneration – Though not as fast as demonic regeneration, angels can heal injuries, either on themselves or others, through divine energy.

  • "Angelifying" Transformation – When an angel activates this state, their divine energy surges, amplifying their abilities exponentially. Their form often changes, growing more radiant, their wings expanding, and their halo intensifying in glow. This transformation is incredibly powerful but has a time limit, as excessive energy use can force them into a dormant or weakened state afterward.

╰┈➤ Other Important Notes:

  • Wingless Angels – While rare, some angels are born without wings. This does not necessarily indicate weakness, as some wingless angels compensate with heightened other abilities, such as stronger elemental control or advanced combat skills. The existence of wingless angels is controversial within celestial society, as most view them as 'stunted' angels.

  • Hierarchy and Ranks – Angels follow a structured celestial hierarchy, ranging from Messengers (who deliver divine will) to Archangels (who lead celestial armies) and Seraphim (the highest-ranking angels, closest to divinity).

  • Angelic Sigils and Divine Scripts – Some angels communicate through sacred symbols or written light, inscribing powerful spells in the air or onto objects.

  • Angels and Mortals – While angels rarely interact with the mortal world directly, some form bonds with humans, guiding them as unseen protectors. However, direct interference is often forbidden unless granted divine permission.

  • Fallen Angels – Angels who have lost their divine connection through corruption or exile become fallen. Some fall willingly, seeking freedom, while others are cast down for defying divine laws. Fallen angels often retain some abilities, but their powers become unstable.

 

 

 

 

: ̗̀➛ Strength Level – Medium-High | Danger Level – Medium | OCV Classification – Echelon 3: Potential Threat / Echelon 2: Researching/Experimentation Asset

 

╰┈➤ Description:  Demihumans are hybrid beings possessing both human and animal traits, existing in a delicate balance between two worlds. Their physical characteristics and abilities vary greatly depending on their genetic composition, which is influenced by their animal lineage. Some may have enhanced senses, agility, physical strength, or heightened instincts, while others may exhibit more distinct features such as tails, ears, fangs, claws, or scales.

While they are often mistaken for mere beast-hybrids, demihumans are a unique species with a deep biological and social structure, including instinctual behaviors, pheromone-based interactions, and transformation abilities. Many demihumans can shift between a humanoid form and a fully animalistic form, though the level of transformation control varies depending on experience, genetics, and emotional state.

It is important to distinguish between demihumans and other species such as merfolk or sea mammal hybrids, as their genetic composition and evolution differ. While merfolk have an aquatic-based physiology designed for underwater life, demihumans are primarily land-based beings, even if their animal traits originate from sea mammal species.

One of the most complex aspects of demihuman biology is their pheromonal influence, which plays a significant role in their interactions, social dynamics, and reproductive cycles. Their classifications determine their behavior patterns during certain periods, especially in relation to heat and rut cycles. These classifications are:

  • Sire – The dominant, protective leaders of demihuman packs or groups. They emit commanding pheromones that can influence lower-ranking individuals and enter a rut cycle where their aggression and territorial instincts increase.

  • Maiden – The more passive yet highly sought-after type, Maidens undergo heat cycles that make them more sensitive to pheromones and influence their instincts toward seeking protection and companionship.

  • Sirvessel – A rare subtype that exhibits both Sire-like dominance and Maiden-like heat cycles. While Sirvessels have the commanding presence of a Sire, they still go into heat like Maidens, making them both fierce and vulnerable during these cycles.

  • Nurtrix – The nurturing counterpart to the Sire, possessing Maiden-like gentleness but undergoing a rut cycle similar to a Sire. Nurtrixes are known for their strong protective instincts and are often regarded as caretakers in demihuman society.

╰┈➤ Behavior Traits:

  •  Pack Mentality / Lone Wolf Tendencies – Some demihumans thrive in tight-knit groups, forming deep bonds with those they trust, while others prefer solitary lifestyles, only engaging with others when necessary.

  • Heightened Territorial Instincts – Most demihumans have an innate sense of territory and ownership, leading them to be protective over their space, belongings, and those they consider “theirs.”

  • Enhanced Emotional Sensitivity – Due to their pheromone-based communication, demihumans are highly attuned to emotions, often sensing tension, fear, attraction, or aggression before words are spoken.

  • Heat & Rut Cycles Affecting Behavior – When experiencing heat or rut, their instincts can temporarily override logical thought, making them more reactive, possessive, or emotionally vulnerable.

  • Animalistic Reflexes – Even when in their humanoid form, demihumans may display subconscious animal behaviors, such as growling when irritated, purring when content, or flicking their tails when agitated.

  • Affinity for Natural Environments – Most demihumans are more comfortable in natural surroundings, finding urban or highly artificial settings stressful unless they have adapted over time.

​​

╰┈➤ Vulnerabilities:

  • Loud Noises & High-Frequency Sounds – Many demihumans, especially those with enhanced hearing, are extremely sensitive to sharp or overwhelming sounds, which can disorient or even cause physical pain.

  •  Certain Pheromones (Especially During Heat/Rut Cycles) – Some pheromones can act as stimulants or suppressants, influencing their behavior. Strong opposing pheromones can either subdue or trigger instincts beyond their control.

  •  Sensitive Tails, Ears, and Other Features – Depending on their species, certain physical traits are highly sensitive to touch. Some demihumans may have tails or ears that react pleasurably or painfully when handled, which can be exploited in battle or intimate scenarios.

  • Overexertion in Full Animal Form – While transformation grants them increased power, maintaining a full animal form for extended periods drains energy rapidly, forcing them back into humanoid form.

​​

╰┈➤ Abilities:

  • Enhanced Senses – Depending on their species, demihumans may have:

    • Heightened smell (can track scents from miles away)

    • Advanced hearing (can detect whispers or distant movements)

    • Night vision (especially in felines, canines, and certain nocturnal species)

    • Sharper taste & touch (useful for identifying substances and temperature sensitivity)

  • Agility & Reflexes – Many demihumans excel in speed, flexibility, and rapid movement, making them difficult opponents in battle.

  • Combat Prowess – Due to their animal instincts, demihumans naturally excel in combat, adapting to various fighting styles based on their abilities and experience. Some may favor claw-based attacks, biting, or brute strength, while others rely on swift, tactical maneuvers.

  • Transformation (Full Animal Form) – A defining trait of demihumans is their ability to shift into a full animal form, granting them greater mobility, heightened senses, and natural camouflage. However, maintaining this form for too long can be exhausting.

  • Pheromonal Influence & Manipulation – Some demihumans can control or suppress their pheromone output, using it to either attract, calm, or intimidate others.

╰┈➤ Other Important Notes:

  • Winged Demihumans Exist but Are Rare – Some demihumans possess avian or bat-like wings, though they are often genetically unstable and may not function for proper flight.

  • Feral vs. Civilized Demihumans – Some demihumans lean more toward their animal instincts, making them appear wild or primitive, while others have adapted to human societies, learning human customs and living in society (albeit hiding their features).

  • "Half-Shift" States Are Possible – Some demihumans can partially transform, allowing for a mix of humanoid and animal traits rather than a full shift.

  • Some Demihumans Experience "Moon Frenzy" or Instinct Overload – Certain species may experience an uncontrollable state during specific lunar phases or emotional distress, making them highly dangerous and unpredictable.

  • Cultural and Clan Variations – Different groups of demihumans have unique traditions, mating customs, and hierarchical systems, often dictated by their animal genetics.

 

 

 

: ̗̀➛ Strength Level – High | Danger Level – High | OCV Classification – Echelon 1: Dangerous Threat / Echelon 3: Potential Threat

 

╰┈➤ Description: Vampires are immortal nocturnal entities sustained by the consumption of blood, which serves as both their nourishment and power source. Their biology defies natural decay, allowing them to exist indefinitely unless killed by specific weaknesses. While they can consume animal blood, it is far less potent than human or supernatural blood, the latter of which provides stronger rejuvenation and power amplification.

Born from either ancient bloodlines or turned through vampiric infection, vampires exhibit enhanced physical and mental capabilities, including heightened strength, speed, agility, and regenerative abilities. They also possess an evolved sensory system, allowing them to perceive blood flow, heartbeats, and even emotional states through scent and aura detection.
 

Despite their immortal nature, vampires are not invincible. Their weaknesses, varying by bloodline purity and genetic strength, often dictate their durability against holy artifacts, sunlight, and certain supernatural forces. Certain vampires have the ability to shapeshift, primarily into bats, mist, or shadow-like forms, enhancing their stealth and evasion. Stronger, elder vampires may even manifest draconic or monstrous transformations, making them formidable adversaries in combat.

Many societies fear or revere vampires due to their predatory nature, but not all vampires are ruthless killers. Some have developed ethics and self-control, choosing to drink synthetic blood, animal blood, or donated human blood rather than hunting. However, such practices often weaken them compared to those who freely consume human prey.

╰┈➤ Behavior Traits:

  • Nocturnal Predators – Vampires prefer the cover of darkness, as their sensitive eyes allow them to see in low-light conditions. Many become stronger at night and are naturally drawn to the moon’s influence.

  • Bloodlust & Hunger Cycles – Vampires experience periodic blood cravings, ranging from mild thirst to uncontrollable frenzy. Those who suppress their hunger for too long risk losing control, leading to berserker-like blood frenzies.

  • Seductive & Charismatic Presence – Many vampires develop a naturally alluring aura, using their charm, hypnosis, or pheromonal influence to lure victims. Some are highly manipulative, using words rather than brute force to obtain what they need.

  • Territorial & Hierarchical Tendencies – Vampires, especially older ones, often establish dominance over certain regions, treating them as their hunting grounds. Bloodline rank plays a significant role in social interactions, with Elders commanding greater respect among their kind.

  • Emotional Detachment or Overindulgence – Some vampires detach themselves entirely from human emotions, seeing mortals as mere livestock. Others, however, become overindulgent in human pleasures, from art and music to relationships and luxury.

  • Selective Prey Hunting – Some vampires prefer hunting specific types of humans or supernatural beings, as different blood types can provide unique effects. For example, the blood of a angel or demihuman may grant temporary enhancements beyond normal feeding benefits.

  • Avoidance or Embrace of Sunlight – Pureblood vampires or strong genetic carriers may be unaffected or mildly weakened by sunlight, while lesser vampires burn upon exposure. Some use hoodies and umbrella's to counteract this weakness.​​

╰┈➤ Vulnerabilities:

  • Decapitation – The most effective way to kill a vampire is by severing their head, preventing their body from regenerating.

  • Sunlight Sensitivity (Varies by Bloodline) – Weaker vampires experience burning under direct sunlight, while stronger ones merely weaken or become fatigued.

  • Holy Water & Blessed Objects – Contact with holy water, relics, or purified silver can cause burns, paralysis, or even disintegration in weaker vampires.

  • Wooden Stakes (Heart Penetration Required) – Contrary to myths, wood alone won’t kill a vampire unless pierced directly through the heart, halting regeneration and causing permanent death.

  • Silver (Affects Certain Bloodlines) – Some vampires are highly susceptible to silver, which disrupts their regeneration and causes extreme pain upon contact.

  • Fire & Incineration – Complete burning of the body prevents regeneration, making fire one of the few guaranteed ways to permanently kill a vampire.

  • Blood Starvation – If deprived of blood for extended periods, a vampire’s body weakens, and their sanity deteriorates, eventually leading to complete stasis or death.

  • Garlic (A Psychological Weakness) – While not harmful to all vampires, some experience repulsion, nausea, or irritation due to an evolved biological reaction.

​​

╰┈➤ Abilities:

  • Immortality & Regeneration – As long as fatal damage is not inflicted, vampires can regenerate wounds, limbs, and even vital organs at a rapid rate.

  • Enhanced Strength & Speed – Vampires outclass humans in raw power, allowing them to lift heavy objects, crush bones, and move at unnatural speeds.

  • Night Vision & Blood Flow Perception – Vampires can see clearly in complete darkness and detect blood flow through the skin, allowing them to sense injuries, heart rates, and even lies.

  • Shapeshifting (Bat, Mist, or Shadow Form) – Most vampires can shift into a bat, though elder vampires may take on larger, monstrous bat-like forms. Some can dissolve into mist or shadows, allowing them to slip through cracks and evade attacks.

  • Heightened Reflexes & Combat Skills – Due to their unnatural speed and enhanced perception, vampires react far faster than humans, making them formidable in close combat or assassination tactics.

╰┈➤ Other Important Notes:

  • Pureblood vs. Turned Vampires – Pureblood vampires (born from vampire parents) are stronger, faster, and less vulnerable than turned vampires (humans converted through a vampire’s bite).

  • The Older the Vampire, the Stronger It Becomes – Vampires gain strength and abilities with age, with elders capable of destroying entire armies if left unchecked.

  • Blood Quality Determines Power – Vampires become stronger when consuming potent blood, such as that of supernatural beings, compared to weak human blood.

  • Vampires Cannot Reproduce Naturally – Pureblood vampires are an exception, but most vampires must turn humans to grow their numbers.

  • Some Vampires Develop Unique Powers – Depending on their bloodline and experiences, some vampires manifest rare abilities, such as elemental control or time manipulation.

 

 

 

: ̗̀➛ Strength Level – Medium | Danger Level – Low-Medium | OCV Classification – Echelon 2: Researching/Experimentation Asset

 

╰┈➤ Description: Fairies, also known as Fae, are small, winged beings with highly adaptable physiques and keen intelligence. Despite their delicate appearance, they are resilient survivors, often underestimated due to their small stature and seemingly playful nature. Unlike human folklore, fairies do not rely on “pixie dust” for flight—this is merely a misconception created by human storytelling. Instead, their wings are naturally designed for rapid, precise aerial movement, similar to that of insects or birds, granting them impressive agility and speed in the air.
 

Fae are diverse in nature, with various subcategories and species that influence their size, behavior, and capabilities. While many fairies are petite and delicate, others may be taller, sturdier, or even wingless. Some species possess elemental alignments, granting them control over specific natural forces, while others rely purely on physical dexterity and intelligence to navigate their environment.
 

Despite their playful and mischievous tendencies, fairies are not entirely harmless. Some are known for their trickster nature, using their wits to deceive or manipulate larger creatures for survival. Others form strong bonds with nature, defending their forests, gardens, and hidden sanctuaries with surprising tenacity. While not physically dominant, fairies rely on evasion, flight, and agility to outmaneuver opponents rather than direct combat.
 

Fae society is closely connected to nature, and they thrive in environments where plant life is abundant. Many are territorial and guard their habitats fiercely, though they prefer clever tactics and traps over brute force. Their ability to shrink or expand their size allows them to avoid threats or interact with larger beings on equal footing. Though generally considered non-threatening, fairies can become a nuisance or even a danger if provoked, especially if their homes are disturbed, or their kin are harmed.

╰┈➤ Behavior Traits:

  • Mischievous & Trickster-Like – Many fairies enjoy playing tricks on larger creatures, sometimes out of amusement, other times for self-defense. Their pranks range from harmless jokes to elaborate deceptions that confuse or disorient their targets.

  • Inquisitive & Curious – Fairies have an innate sense of curiosity, often drawn to new objects, creatures, and technology. This curiosity can lead them into trouble, as they may steal or tamper with things that don’t belong to them.

  • Highly Social & Communal – Fairies typically live in groups or colonies, relying on cooperative survival tactics. They build intricate villages hidden within trees, flowers, or underground, carefully concealed from predators.

  • Nature-Dependent & Territorial – Many fairies are highly protective of their environments, seeing deforestation and pollution as acts of war. Those who harm nature often find themselves relentlessly harassed by fairy trickery.

  • Emotionally Expressive – Unlike some supernatural beings, fairies are very emotionally driven, displaying their feelings openly and dramatically. Their moods often influence their surroundings, especially for those with elemental alignments.

  • Survival Through Agility, Not Combat – While not strong fighters, fairies are fast, elusive, and clever, using aerial maneuvers, camouflage, and distraction tactics to escape danger rather than confronting it head-on.

  • Selective Trust – Fairies do not easily trust outsiders, especially humans or larger creatures, as many have historical conflicts with them. However, those who prove their kindness or earn their loyalty may receive lifelong companionship and assistance.

╰┈➤ Vulnerabilities:

  • Fragile Wings – Fairy wings are thin and highly sensitive, similar to insect wings. Tearing, burning, or excessive pressure can permanently damage or disable their ability to fly. Their wings are also erogenous zones.

  • Energy Depletion – Fairies rely on constant movement and high energy levels. If forced into extreme exhaustion, starvation, or energy drainage, they can lose consciousness or even fall ill.

  • Cold & Harsh Environments – Most fairies struggle in extreme cold, as their small bodies lose heat rapidly. Harsh environments like barren deserts, icy tundras, or polluted areas severely weaken them.

  • Predation by Larger Beings – Due to their small size, fairies are natural prey for many larger creatures. Birds, reptiles, and certain supernatural entities hunt fairies for sustenance or sport.

  • Size-Change Fatigue – While fairies can shift their size, doing so too frequently can drain their energy, leading to severe exhaustion or collapse.

​​

╰┈➤ Abilities:

  • Flight & Aerial Agility – Fairies have highly maneuverable wings, allowing them to hover, dart, and fly in rapid bursts. Their aerial speed makes them difficult to catch in open space.

  • Size Manipulation – Fairies can shrink down to tiny sizes (as small as a few inches tall) or grow to near-human height if necessary. This ability is not limitless, as excessive shifts cause fatigue.

  • Elemental Manipulation – Some fairies are naturally attuned to specific elements, granting them minor control over:

  • Terrakinesis (Earth manipulation)

  • Aerokinesis (Wind manipulation)

  • Hydrokinesis (Water manipulation)

  • Pyrokinesis (Fire manipulation)

  • Chlorokinesis (Plant growth & control)

  • Electrokinesis (Electricity generation)

  • Crystalkinesis (Crystal/mineral formation)

  • Cryokinesis (Ice manipulation)

╰┈➤ Other Important Notes:

  • Fairy Societies Are Highly Structured – Depending on the species, fairies live in hierarchical communities, with roles such as scouts, gatherers, defenders, and rulers.

  • Wingless Fairies Exist – Though uncommon, some fairies are born without wings. These fairies compensate with heightened agility, strength, or alternative movement abilities.

  • Not All Fairies Are Benevolent – While many are playful or neutral, some fairies are territorial, aggressive, or outright dangerous to those who intrude upon their lands.

  • Fairies Can Live for Centuries – Though not immortal, fairies have significantly extended lifespans, often living hundreds of years before naturally perishing.

  • Fairies Avoid Industrialized Areas – Due to their reliance on nature, fairies tend to steer clear of cities, polluted zones, and highly urbanized regions, as these weaken their health.

 

 

 

 

 

: ̗̀➛ Strength Level – High | Danger Level – High | OCV Classification – Echelon 1: Dangerous Threat

​​

╰┈➤ Description: Ghouls are flesh-consuming entities with inhuman physical capabilities, often mistaken for vampires or zombies but differing greatly in nature. Unlike undead creatures, ghouls are very much alive, though their biology is vastly different from that of a normal human. Their bodies are optimized for consumption, regeneration, and combat, making them some of the most feared predators in urban environments.

One of their most unique abilities is Crimson Constructs—the ability to manipulate their own blood into solidified, weaponized formations. These constructs can take on various shapes such as blades, whips, spikes, tendrils, and even armor-like plating. However, this ability comes at a cost: excessive blood usage weakens them, making them susceptible to blood loss, hypovolemic shock, and organ failure if they overextend their power.

Ghouls possess accelerated healing, allowing them to recover from deep wounds, fractures, and even dismemberment at an alarming rate. Their bodies are designed to withstand extreme trauma, making them exceptionally difficult to kill through conventional means. However, this regeneration requires constant nourishment, meaning ghouls must consume flesh regularly to maintain their strength.

Despite their monstrous reputation, ghouls are not mindless killers. They have human-level intelligence and can blend into society if they suppress their predatory urges. However, hunger gradually erodes their self-control, and prolonged starvation can push a ghoul into a feral state, where they become unstoppable killing machines driven purely by instinct. Ghouls are often hunted and feared by humanity, leading to a constant struggle for survival. Many attempt to live in secret, feeding on corpses or synthetic substitutes, but others embrace their nature, forming territorial packs or lone-wolf hunting strategies.

╰┈➤ Behavior Traits:

  • Predatory & Territorial – Ghouls are highly territorial, often staking out hunting grounds and eliminating intruders who threaten their resources.

  • Highly Adaptive Hunters – Whether lone predators or pack hunters, ghouls analyze and stalk their prey, waiting for the perfect opportunity to strike.

  • Social or Solitary – Some ghouls form tight-knit communities, protecting one another from external threats. Others isolate themselves, seeing others as either competition or liabilities.

  • Emotionally Suppressed – Due to their constant struggle with hunger, many ghouls learn to suppress their emotions to avoid losing control. However, when emotions do surface, they are often intense and overwhelming.

  • Cunning & Strategic – Ghouls are not brainless monsters; they are intelligent, resourceful, and capable of forming long-term survival strategies.

  • Resentful of Humanity – While some ghouls attempt to coexist with humans, others harbor deep resentment, seeing them as both prey and oppressors.

╰┈➤ Vulnerabilities:

  • Blood Loss & Hypovolemic Shock – Since ghouls rely on their own blood for their Crimson Constructs, excessive use can drain their reserves, leading to dizziness, weakness, and eventual death.

  • Specialized OCV Weapons – The OCV (Order of Celestial Vigilance) has developed anti-ghoul weaponry made from harvested Crimson Constructs, which can negate their regenerative abilities and pierce their otherwise durable flesh.

  • Extreme Starvation Leads to Feral Instincts – Ghouls must consume flesh regularly. Without sustenance, they lose rationality, becoming mindless berserkers incapable of distinguishing friend from foe.

  • Decapitation or Brain Destruction – While their bodies can regenerate, a completely destroyed brain or severed head results in permanent death.

  • Overuse of Regeneration – While ghouls can heal rapidly, frequent and excessive regeneration weakens them, making them slower and more vulnerable.

  • Toxic or Drugged Blood – Some ghouls can be poisoned if they consume contaminated flesh or drug-laced blood, causing their bodies to malfunction or weaken.

  • High-Voltage Electricity – While ghouls are resistant to most physical attacks, strong electric shocks can paralyze their nervous system, making them temporarily incapacitated.

​​

╰┈➤ Abilities:

  • Crimson Constructs – Ghouls can manipulate their own blood into solidified weapons or defensive structures.

  • Enhanced Strength – Ghouls possess superhuman strength, capable of ripping through metal, crushing bones, and overpowering multiple opponents at once.

  • Enhanced Agility & Reflexes – Ghouls move faster than the human eye can track, allowing them to dodge attacks with ease.

  • Wound Regeneration – Ghouls heal from gunshots, lacerations, and broken bones within minutes, though severe wounds require extra feeding to fully recover.

  • Night Vision & Enhanced Senses – Ghouls can see clearly in total darkness, track prey by scent, and hear heartbeats from great distances.

  • Heightened Pain Tolerance – Due to their unique nervous system, ghouls can continue fighting despite sustaining severe injuries.

  • Temporary Hyper-Regeneration (at the cost of extreme hunger afterward) – Ghouls can force their bodies to heal rapidly, but this comes at the cost of immediate, overwhelming hunger, often resulting in uncontrollable feeding frenzies.

╰┈➤ Other Important Notes:

  • Crimson Constructs Are Unique to Each Ghoul – No two ghouls have the exact same Crimson Construct formations (unless their twins, but even then, they're still different). The size, shape, and efficiency of constructs vary greatly.

  • Ghouls Can Digest Only Flesh – Unlike humans, ghouls cannot process vegetables, grains, or artificial foods. Attempting to do so results in violent illness or starvation.

  • Ghouls Are Immune to Most Human Diseases – Due to their enhanced biology, ghouls are resistant to common illnesses, poisons, and infections, though they are not truly immortal.

  • Ghouls Can Camouflage Among Humans – If a ghoul is careful with their feeding habits, they can pass as human, living in society without drawing suspicion. However, their eyes and predatory behavior often give them away.

  • Ghouls and Vampires Are NOT the Same – While both entities consume blood and flesh, vampires rely on pure blood-drinking, whereas ghouls consume entire bodies. Vampires do not require constant feeding, while ghouls must consume flesh frequently to survive.

 

 

 

 

 

: ̗̀➛ Strength Level – Medium | Danger Level – Medium | OCV Classification – Echelon 3: Potential Threat Echelon 2: Researching/Experimentation Asset

╰┈➤ Description: Merfolk are amphibious humanoids with adaptations suited for aquatic life, often possessing scaled tails, webbed fingers, enhanced lung capacity, and hydrodynamic physiques. While their upper bodies resemble humans, their lower halves feature powerful aquatic limbs, allowing them to swim at incredible speeds. They are highly intelligent and have developed complex underwater societies, often avoiding human interaction due to historical conflicts, capture, and experimentation.

Their biology allows them to survive in deep-sea conditions, enduring immense water pressure, low visibility, and cold temperatures with ease. Some merfolk can shift between a fully aquatic form and a humanoid appearance, growing legs when on land. However, this transformation varies among different merfolk subspecies and often comes with weaknesses that limit their time away from water.

Merfolk are not inherently hostile but are known to be territorial when provoked, particularly in defense of their habitats, offspring, or food sources. While some engage in peaceful trade and communication with land-dwellers, others view humans as destructive invaders and act accordingly.

╰┈➤ Behavior Traits:

  • Highly Territorial – Merfolk are protective of their habitats, often aggressively driving out intruders if they sense a threat.

  • Cautious of 'Land-Dwellers' – Due to centuries of hunting, enslavement, and exploitation, merfolk tend to avoid human interaction, though some are curious about the surface world.

  • Social & Communal – Most merfolk live in tight-knit pods, working together to hunt, protect their young, and navigate deep waters.

  • Opportunistic Predators – While not inherently aggressive, merfolk will attack weakened prey if the opportunity presents itself. They have been known to drag struggling sailors into the depths.

  • Bioluminescent Communication – Some merfolk emit light from specialized scales, using it for navigation, communication, or even hypnotic distraction.

  • Deep-Sea Adaptations – Certain merfolk species reside in abyssal zones, where their eyes are adapted to extreme darkness, and they have heightened sensitivity to vibrations in the water.

╰┈➤ Vulnerabilities:

  • Dehydration – While some merfolk can survive on land, prolonged exposure to dry environments weakens them severely, causing their skin to crack and burn.

  • Limited Land Mobility – When in their merform, their tails greatly restrict movement on land, leaving them vulnerable to attack or capture.

  • Water Dependency (in Human Guise) – Merfolk who can shift into a legged form still require frequent hydration, or they risk painful dehydration, dizziness, and organ failure.

  • Temperature Sensitivity – Many merfolk thrive in specific temperature ranges. Extreme heat or cold can cause shock or even death, depending on their species.

  • Polluted Waters – Chemicals, oil spills, and toxic waste are deadly to merfolk, affecting their skin, breathing, and food sources.

​​

╰┈➤ Abilities:

  • Hydrokinesis (Limited) – Some merfolk can manipulate currents, using water pressure to increase swimming speed, deflect projectiles, or create whirlpools. However, this ability is not universal among all merfolk species.

  • Underwater Breathing – Merfolk possess specialized gills (often hidden along their ribcages or necks), allowing them to extract oxygen from water.

  • Shapeshifting (Partial) – Certain merfolk can shift between a tailed aquatic form and a legged human guise, though this transformation is often temporary and requires water contact.

  • Enhanced Speed & Agility (Underwater) – Merfolk can outmaneuver almost any aquatic predator, reaching speeds that exceed most marine life.

  • Pressure Resistance – Deep-sea merfolk can withstand crushing pressures, allowing them to dive into abyssal depths without harm.

  • Sharp Teeth & Claws – While not all merfolk are carnivorous, those that are have razor-sharp teeth and retractable claws for catching prey.

  • Camouflage & Bioluminescence – Some deep-sea merfolk can blend with their surroundings or emit soft lights to lure prey or communicate.

  • Webbed Hands & Feet – Even in human form, some merfolk retain partially webbed fingers or toes, improving water mobility.

╰┈➤ Other Important Notes:

  • Merfolk Societies Are Diverse – Some merfolk exist in tribal hunter-gatherer communities, while others live in structured, city-like underwater civilizations with hierarchies and rulers.

  • Not All Merfolk Are Friendly – While some pods coexist peacefully with humans, others see land-dwellers as intruders, threats, or food.

  • Merfolk Are Not the Same as Sea Mammal Demihumans – Unlike demihumans (such as sharkfolk or selkies), merfolk lack mammalian features and are fully adapted to aquatic life.

  • Transformation Limitations – A merfolk's ability to switch between forms is not unlimited. Some require specific environmental conditions, such as being submerged first, while others can only maintain human form for a few hours at a time.

  • Merfolk & Sirens Are Not Always the Same – While some merfolk possess hypnotic vocal abilities, not all merfolk species have this trait. "Siren" is often a term used to describe a specific subset of merfolk with advanced vocal manipulation.

  • Predator vs. Prey Species – Some merfolk species are top predators, hunting large marine creatures, while others are more defensively adapted, relying on speed, camouflage, or toxin resistance to survive.

  • Deep-Sea Variants Are Rarely Seen – Merfolk adapted to abyssal zones rarely come to the surface and are considered mythological by even other merfolk species.

 

 

: ̗̀➛ Strength Level – Varies | Danger Level – Varies | OCV Classification – Echelon 4: Controlled Threat (unless exhibiting exceptional or dangerous abilities/intentions)

╰┈➤ Description: Zephyns are biologically human but are born with or develop unique, superhuman abilities that set them apart from the general population. Unlike other supernatural entities, they do not belong to a distinct species—rather, they are classified as "enhanced humans." Their abilities range from mild enhancements (such as increased endurance or heightened senses) to extreme power levels (such as advanced regeneration, manipulation of kinetic energy, or biological adaptability).

Because of their human origins, Zephyns can blend into normal society, though many choose to either conceal or regulate their abilities due to discrimination, government surveillance, or ethical concerns. Their threat level varies significantly depending on individual ability, intent, mental state, and level of control.

Some Zephyns live normal human lives, while others become strategic assets for militaries, corporations, or secret organizations. Rogue Zephyns are classified as high-risk and may be targeted for containment or neutralization depending on their abilities.

╰┈➤ Behavior Traits:

  • Self-Preservation Instinct – Many Zephyns prioritize concealment and survival, fearing exploitation, experimentation, or persecution.

  • Control Issues – Zephyns with unpredictable or overwhelming abilities may struggle with self-discipline, emotional regulation, or physical restraint.

  • Existential Struggles – Some grapple with questions of identity, feeling alienated from humanity or struggling with the moral implications of their power.

  • Strategic Thinking – Those aware of potential threats from organizations or governments often adopt highly tactical mindsets, planning for worst-case scenarios in case they are discovered or targeted.

  • Inherent or Trained Combat Proficiency – Some Zephyns naturally develop combat reflexes due to their abilities, while others undergo training to maximize their strengths and counteract their weaknesses.

  • Risk-Taking Behavior – Those with physical enhancements (such as regeneration, pain resistance, or speed) may exhibit reckless tendencies, pushing their limits in dangerous ways.

  • Varying Social Adaptability – Some Zephyns easily integrate into normal human society, while others become reclusive, secretive, or militant.

  • Potential for Power Corruption – Zephyns with high-level abilities can develop god complexes, moral detachment, or authoritarian tendencies, believing themselves superior to normal humans.

╰┈➤ Vulnerabilities:

  • Power-Related Weaknesses – Many Zephyns have built-in limitations to their abilities, such as energy depletion, overuse consequences, or self-damage.

  • Human Mortality (For Most) – Unless their ability grants them enhanced durability or regeneration, Zephyns can still die from wounds, disease, or aging like any human.

  • Mental Instability – Those with intense powers or neurological modifications are at risk of losing grip on reality, suffering from sensory overload, or developing dissociative tendencies.

  • Dependence on a Catalyst – Some Zephyns require a specific trigger, substance, or environmental factor to activate their powers, making them vulnerable if denied access.

  • Lack of Training or Control – Raw power means nothing without precision. Some Zephyns suffer from inconsistency or instability in their abilities, making them unpredictable.

  • Tracking & Identification – Governments, corporations, and underground organizations monitor and track Zephyn activity, meaning high-risk individuals are rarely left unchecked.

  • Susceptibility to Specialized Countermeasures – The OCV and other organizations develop anti-Zephyn technologies, sedatives, nullifiers, or suppressants, making some Zephyns vulnerable to capture or suppression.

​​

╰┈➤ Abilities:

  • Enhanced Physiology – Increased strength, speed, endurance, reflexes, or sensory perception beyond human limits.

  • Elemental Affinity – Control over natural forces, such as fire, water, air, earth, electricity, or metal.

  • Biological Manipulation – Includes regeneration, toxin resistance, enhanced healing factors, or self-sustaining cellular structures.

  • Aetheric Sensory Perception – Heightened awareness of energy fluctuations, vibrations, or non-visible forces.

  • Cybernetic or Technological Integration – Some Zephyns may have advanced cybernetic enhancements, allowing for machine interfacing, data absorption, or biomechanical augmentation.

  • Mental Augmentation – Includes enhanced cognitive abilities, photographic memory, strategic intelligence, or predictive calculations.

  • Energy Control – Some Zephyns can generate, absorb, or manipulate kinetic, thermal, or bioelectric energy in limited ways.

  • Body Adaptations – Some possess retractable claws, hardened skin, camouflage abilities, or limb reformation based on external stimuli.

╰┈➤ Other Important Notes:

  • Zephyns Are Not "Mutants" – Unlike some fictional depictions of evolved humans, Zephyn abilities are not genetic mutations but rather a classified phenomenon with unknown origins.

  • Latent Abilities Exist – Some Zephyns are born with abilities but never manifest them, while others unlock their potential later in life due to trauma, training, or environmental exposure.

  • Some Zephyns Are Manufactured – There are cases of artificial Zephyn creation, involving gene editing, biological augmentation, and forced neurological rewiring.

  • Not All Zephyns Are Combatants – Some use their abilities for medicine, research, engineering, or even entertainment, rather than military or survival purposes.

  • High-Profile Zephyns Are Often Monitored – The most powerful or infamous Zephyns are heavily watched, controlled, or actively pursued by organizations seeking to exploit or neutralize them.

  • Coexistence With Normal Humans Varies – Some societies accept Zephyns, while others view them as threats, leading to varying levels of discrimination, persecution, or legal restrictions.

 

 

 

 

 

: ̗̀➛ Strength Level – Extreme | Danger Level – Extreme | OCV Classification – Echelon 1: Dangerous Threat (in direct conflict), Echelon 2: Researching/Experimentation Asset

╰┈➤ Description: Deities are extraordinarily powerful entities from Elyrsia, a plane of existence above even the angelic hierarchy, governing universal forces, elements, and conceptual domains. Each deity embodies and commands absolute authority over a specific force, element, or concept—such as war, wisdom, death, storms, or time—granting them immense power over that domain.

They are not omnipotent, but their power far surpasses all other beings, making them incredibly difficult to combat or control. While many deities exist in isolation within Elyrsia, some descend to the mortal world, either to guide, observe, or exert influence. Others may be summoned, bound, or even challenged under certain extreme conditions.

Deities possess unfathomable intelligence, making them nearly impossible to deceive or outwit, and their abilities often bend or rewrite the laws of nature. While some are benevolent, many view mortals as insignificant, and others can be extremely volatile or destructive if provoked.

Deities are not inherently allies or enemies of other entities; their alignment varies based on their personal goals, nature, and the forces they represent.

​​

╰┈➤ Behavior Traits:

  • Incomprehensible Perspective – Deities experience time and reality on a scale beyond human understanding, making their thought processes, motives, and decision-making difficult to predict.

  • Detached or Aloof – Many deities see mortal affairs as trivial, choosing to observe rather than interfere, unless something threatens their domain or interests.

  • Ego & Authority – Given their immense power, many deities possess a strong sense of self-importance and rarely tolerate defiance or insult.

  • Selective Favoritism – Some deities choose champions, disciples, or mortal representatives to act on their behalf, granting them fragments of their power.

  • Internal Conflicts – While superior to angels, deities are not unified; conflicts between gods of opposing domains (e.g., Life vs. Death, Order vs. Chaos) can cause catastrophic battles.

  • Highly Intelligent & Strategic – Deities think and plan on a cosmic scale, able to manipulate events across generations, using pawns to achieve long-term goals.

  • Rare Direct Interference – Most deities prefer to work through intermediaries, avatars, or artifacts, rather than directly engaging in mortal affairs unless absolutely necessary.

  • Bound by Their Domain – A deity cannot act outside of their assigned sphere of influence. For example, the God of War cannot heal, and the Goddess of Life cannot kill directly.

  • Emotional Intensity – Deities experience emotions more profoundly than mortals, meaning their rage, sorrow, joy, or vengeance can have earth-shattering consequences.

╰┈➤ Vulnerabilities:

  • Soulbound Artifacts – Weapons or objects containing the lingering will of powerful souls, capable of wounding, restraining, sealing deities or even killing.

  • Divine Artifacts & Relics – Specialized celestial weapons crafted specifically to combat deities, often wielded by other deities, angels, or powerful mortals.

  • Corrupted Relics – Inverted divine artifacts tainted with malevolent energy, capable of draining or destabilizing a deity's power, forcing them into a weakened state.

  • Domain Restrictions – A deity cannot act outside their domain. If forced into a situation where they cannot use their core abilities, they become vulnerable.

  • Energy Depletion – While immensely powerful, deities still require divine energy to sustain themselves. Prolonged combat, forced exertion, or being cut off from their domain can weaken them.

  • The Will of Elyrsia – The cosmic balance of Elyrsia prevents deities from overstepping certain bounds, meaning if a deity acts too recklessly, Elyrsian forces may intervene.

​​

╰┈➤ Abilities:

  • Domain Authority – Absolute control over their assigned domain (e.g., a War God can amplify conflict and create weapons from nothing).

  • Energy Projection & Absorption – Deities can release or absorb vast amounts of energy, often on planetary or cosmic levels.

  • Divine Perception – Near omniscient awareness of events related to their domain. (For example, a Time God can sense every moment of past, present, and future).

  • Immortality – Deities do not age and cannot be killed by conventional means, but they can be sealed, banished, or have their essence disrupted.

  • Soulbound Artifacts – They can take any form, from weapons to instruments but their real forms are who they were in their past lives since Soulbound Artifacts were once humans. Each artifact retains the personality, desires, or unfinished business of the soul within it, but do not remember their past life. While connected to a deity, these artifacts channel divine abilities, but they also have minds of their own. If stolen or transferred, a Soulbound Artifact can switch allegiances or be used against its former master. Some artifacts have cursed properties or demand something in return from their wielder. The artifact’s abilities are shaped by the experiences, nature and personality of the soul.

╰┈➤ Other Important Notes:

  • Not All Deities Are Malevolent – While many are dangerous or indifferent, others may act as protectors, guides, or overseers for mortals.

  • They Exist Outside Mortal Laws – Deities are not bound by time, morality, or human understanding, making them extremely difficult to predict or negotiate with.

  • Some Deities Have Factions – Many deities form alliances, rivalries, or coalitions with others based on shared interests or opposing ideologies.

  • They Can Be Forgotten – If a deity loses all worshippers and believers, their power can fade, forcing them into a weakened state or complete dormancy.

  • Interference Has Consequences – If a deity acts too directly, the balance of Elyrsia may push back, resulting in cosmic repercussions
    ​​​​​​​​

✩ Entity Type: Angel

✩ Entity Type: Demihuman

✩ Entity Type: Vampire

✩ Entity Type: Fairy/Fae

✩ Entity Type: Ghoul

✩ Entity Type: Merfolk

✩ Entity Type: Zephyns (Humans with abilities)

✩ Entity Type: Gods/Goddesses/Deities

✩ Entity Type: Lumisera (Semi-Closed Original Species)

​: ̧̀➛ Strength Level – Medium-High | Danger Level – Low-Medium (unless provoked) | OCV Classification – Echelon 4: Controlled Threat, Echelon 3: Potential Threat, Echelon 2: Researching/Experimentation Asset

╰┈➤ Description: The Lumisera are a reclusive, mystical species that dwell in dense forests, ancient groves, and remote mountain ranges. Their existence is deeply intertwined with nature, and they are known for their ethereal yet wild appearance, blending both human and bestial traits. Their most distinct features include digitigrade legs, sharp claws, elongated fangs, ears, horns wings, and keen eyes adapted for both day and night vision. Some Lumisera possess wings—either fully developed on their shoulder blades/lower back for flight or small, vestigial ones behind their ears that assist in gliding but do not allow for long-distance travel.

 

Lumisera are highly intelligent, with an innate connection to their environment that grants them exceptional tracking abilities, heightened senses, and an acute awareness of changes in nature. They are mostly peaceful, but highly territorial, responding aggressively if they perceive their habitat or kin to be under threat.
 

Lumisera society is structured around clans, which are typically led by a Dominus figure, responsible for guiding the group during migration, seasonal changes, or conflicts. Despite their solitary tendencies, Lumisera are deeply social within their own communities and rely on pheromonal communication, which plays a crucial role in their hierarchical and reproductive behaviors. They are omnivorous, but their diet preferences vary among individuals—some lean towards herbivory, consuming forest greens and fruits, while others hunt small animals, using their sharp claws and fangs for efficient kills.



╰┈➤ Behavior Traits:

  • Avoidant & Reclusive – Lumisera shy away from human or outside interaction, preferring the safety of their natural habitats.

  • Territorial & Protective – They defend their land fiercely against intruders and are known to become aggressive if provoked.

  • Highly Intelligent & Observant – Lumisera have a deep understanding of their environment, using stealth and strategy rather than brute force to navigate danger.

  • Clan-Oriented Social Structure – They live in small, tight-knit groups, usually family-based. The most dominant member, often a Dominus Lumisera, acts as the leader.

Pheromonal Communication –

  • Lumisera communicate emotions and dominance through pheromones.

  • Their pheromones dictate their social standing, interactions, and reproductive behaviors.

  • Lumisera experience heat/rut cycles every month, lasting between 3-10 days.

They exhibit two primary pheromonal classifications:

  • Dominus Lumisera – Often leaders, dominant, and natural protectors.

  • Submitus Lumisera – More passive, but can also be influential within social dynamics. Male pregnancies can occur in Submitus Lumisera, allowing for reproduction even in single-gendered pairs.


╰┈➤ Vulnerabilities:

  • Loud Noises – High-frequency sounds or sudden, intense noises disorient them, making them easier to evade or capture.

  • Flammable Wings – If a Lumisera has feathery or membranous wings, they are highly flammable, making fire one of their greatest threats.

  • Sensitive Erogenous Zones – Their ears, tails, and wings contain highly sensitive nerve endings, making them susceptible to overstimulation or paralysis if targeted.

  • Intense Aromas & Scents – Overpowering smells interfere with their pheromone-driven communication, causing confusion or even distress.

  • Extreme Temperatures – Lumisera are adapted to their specific environments, making them vulnerable to sudden climate shifts.

  • Bright Lights – Since their vision is adapted for lower light levels, blinding flashes or intense artificial lighting can temporarily disorient them.

  • Ice & Slippery Surfaces (for Lumisera with hooved feet) – Those with hooved limbs struggle with icy terrain, leading to poor traction and movement difficulty.


╰┈➤ Abilities:

Enhanced Senses –

  • Keen eyesight allows them to see clearly in darkness.

  • Sensitive hearing detects subtle movements from great distances.

  • Advanced olfactory senses enable them to track scents with precision.

Enhanced Agility & Reflexes –

  • Digitigrade legs grant them exceptional speed and jumping power.

  • Their fast reflexes make them adept at dodging attacks and maneuvering through dense environments.

Flight & Gliding (Varies by individual) –

  • Some Lumisera possess full wings, granting them the ability to fly for long distances.

  • Others have small, ear-adjacent wings that allow for short bursts of aerial movement or gliding.

Stealth & Camouflage –

  • Lumisera can move soundlessly, blending into their natural surroundings.

  • Some possess fur or feather patterns that shift slightly to match their environment, making them difficult to spot.

Natural Weaponry –

  • Sharp claws and fangs are used primarily for self-defense, though they are capable of delivering deadly strikes if necessary.

  • A well-placed bite or slash can be lethal if a Lumisera is backed into a corner.

Pheromonal Influence –

  • Their pheromones can subtly affect the emotions of others, inducing fear, calmness, or submission in weaker-willed creatures.

  • Dominus Lumisera can emit pheromones that strengthen their authority, while Submitus Lumisera may naturally soothe conflicts within their groups.

╰┈➤ Other Important Notes:

  • Rare Hybrids – Crossbreeds between different Lumisera variants result in unique wing and horn combinations, often influencing their abilities and status within their communities.

  • Not All Lumisera Are Alike – Their appearance, abilities, and behaviors vary based on their habitat, lineage, and evolutionary adaptations.

  • Rarely Seen by Humans – Due to their reclusive nature, few have ever encountered Lumisera in person. Most knowledge about them comes from myths, scattered records, or direct research efforts.

  • Deep Connection to Nature – Lumisera do not build permanent structures; instead, they blend into their environment, using caves, trees, or natural formations as shelter.

  • Instinctual Loyalty – A Lumisera that bonds with a person or group may remain loyal for life, though earning such trust is extremely difficult.

  • Not Easily Domesticated – While some have tried to capture or tame Lumisera, they remain wild at heart, resisting control unless given absolute freedom and trust.

  • Cultural Significance – In certain regions, Lumisera are revered as spirits or guardians of nature, with some believing them to be omens of fortune or disaster.

Equipment/Focus Tools

  • Customized Microscope: Tailored with interdimensional lenses capable of detecting spectral frequencies unseen by conventional optics, this microscope is the OCV gateway to observing the ethereal attributes of their specimens in microscopic detail. Its precise calibration allows for visualization of auras, energy fields, and other supernatural signatures that would be invisible to the mundane eye. Essential in analyzing cell structure alterations in supernatural beings, identifying anomalies indicative of their powers or weaknesses.
     

  • Arcane Specimen Containers: These containers are enchanted with ancient spells to prevent containment breaches from volatile entities or magical escape attempts by subjects under study. Their molecular structure is reinforced with protective charms ensuring safe handling of entities like demons and angels whose power could otherwise disrupt lab environments. Safely houses subjects during prolonged observation periods where containment without harm is critical.    

 

  • Portable Genetic Analyzer (Exo-DNA Scanner): A sophisticated handheld device that can instantly decode DNA sequences on-site, pinpointing genetic markers unique to supernatural beings not found in humans—such as angelic halo genes or demonic infernal traits. Swiftly identifies origin and potential abilities within moments from any tissue sample.
     

  • Essence Extractor (Elixir Siphon): An advanced extractor designed by one of OCV's best scientists, Jungsook himself; it isolates magical essence without disrupting delicate molecular bonds, preserving sample integrity crucial for replicating powers under controlled conditions. Capturing the essence for further study into the mystical properties inherent to each species—vital in understanding how these energies interact and affect human biology.
     

  • Light-Infused Syringe Kit (Aetherial Injector Set): Each syringe pre-loaded with elixirs tailored to specific creature types—imbued with holy water for demons, laced silver for vampires, ect...—ensures precision delivery of substances intended to either stimulate reactions or neutralize threats posed by test subjects during experimentation. Administering complex reagents safely during live experiments or collecting blood samples without triggering defensive mechanisms inherent to certain supernaturals.
     

  • Supernatural Entity Containment Unit (SECU): Modular cells adaptable for each species' specific needs—temperature control, atmospheric adjustments, etc..., ensuring safe containment during experiments or holding subjects. The OCV has an automatic time setting where the cells will change based on the time of day as if the subjects we really outside. Also has a weather setting adjustment too.

Entity-Specific Equipment / Tools

Demon-Specific Tools:
 

  • Pyrokinetic Dampener Gloves: Customized gloves that absorb and redirect demonic fire, allowing the OCV to handle specimens without risk of burns or ignition. The gloves are also equipped with micro-injectors that can administer calming agents to suppress flame abilities during examination.
     

  • Regeneration Inhibitor Serum: A concoction developed by Jungsook to temporarily halt the accelerated healing process in demons, crucial for studying their anatomy without the interference of rapid regeneration.

  • Demonic Essence Extractor (Hellfire Syphon): A specialized syringe system capable of drawing Demohues Cells / ๔є๓๏ђยєร  directly from a demon's bloodstream or tissues, isolating them for study while minimizing damage to the subject's regenerative capabilities. The extractor is enchanted to stabilize these volatile cells outside the host body for extended periods.

  • Infernal Containment Cuffs: Custom-designed restraints infused with holy water and inscribed with binding runes to suppress demonic transformations, preventing subjects from accessing their full power during experiments. The cuffs are adjustable to accommodate varying sizes of demon limbs, ensuring secure containment without causing unnecessary harm that could skew results.
     

  • Pyro-Resistant Specimen Chamber (Flame Dampener): A reinforced glass enclosure lined with heat-absorbing materials and enchanted runes that neutralize flame-based attacks, enabling safe observation of combustion properties without risk of laboratory fires. This chamber is equipped with sensors to measure temperature fluctuations and thermal output during experiments involving demons' pyromancy.
     

  • Regeneration Inhibitor Serum (Abyssal Dampener): A serum developed by Jungsook that temporarily halts or slows down automatic regeneration in demons, crucial for observing cellular repair processes at a controlled pace and studying the effects of Demohues cells under various stimuli.

     

  • Transformation Trigger Device (Demonic Catalyst Injector): A device that administers controlled doses of adrenaline analogs or other biochemical agents known to induce transformation in demons safely within laboratory settings, enabling observation of physiological changes associated with their aggressive states.

Angel-Specific Tools:
 

  • Ethereal Wing Clamp (EWC): Custom-designed restraints with anti-gravitational properties to immobilize angelic wings without causing damage, enabling safe examination of wing structure and feather composition while preventing escape or interference with experiments.
     

  • Celestial Halo-Analyzer (CHA): A specialized device that captures and deciphers the unique energy signatures emitted by angelic halos, allowing the OCV to map their elemental affinities and track changes during transformation phases. This tool is crucial in understanding the celestial power dynamics and can even predict potential elemental shifts before they occur.
     

  • Divine Essence Extractor (DEE): An extractor specifically calibrated to draw out Celehues Cells (ςєɭєђуєρ) from angelic tissue samples, preserving their integrity for study on regeneration capabilities and resistance to injury or disease. The DEE is equipped with a containment field to prevent accidental activation of healing properties during extraction.

  • Elemental Isolation Chamber (EIC): A chamber designed for isolating and studying elemental manifestations from angels under controlled conditions; it can simulate environments conducive to each element type, such as fire-resistant materials for pyrokinetic studies or water-tight compartments for hydrokinetic analysis.
     

  • Aetherial Dissector (AD): A scalpel set imbued with holy inscriptions that temporarily suppresses an angel's regenerative abilities, allowing for precise dissection of tissues without immediate cellular repair obscuring observations. Each blade is tuned to specific frequencies resonant with divine energies, ensuring clean cuts through ethereal flesh.
     

  • Aetherial Feather Preserver: A vacuum-sealed container infused with sacred oils that preserve angel feathers post-dissection, maintaining their luminescent qualities for microscopic analysis.
     

  • Wing Pattern Analyzer (WPA): Utilizes high-resolution imaging technology paired with AI-assisted pattern recognition software to catalog variations in wing morphology across different angelic species, correlating these patterns with specific powers or lineages.
     

  • ​Angelic Transformation Harness (ATH): A restraint system that monitors physiological changes during transformation phases, tracking heart rate, brain activity, and hormonal fluctuations while safely securing the subject against self-harm or destructive tendencies associated with feral states.

Demihuman-Specific Tools:
 

  • Species-Specific Tranquilizers (Hybrid Calmers): Formulated sedatives tailored to each demihuman variant's physiology to ensure safe handling during examinations without inducing undue stress or aggression.
     

  • Hybrid Genetic Sequencer (HGS): This advanced sequencer deciphers the genetic code of demihumans with unparalleled precision, identifying the animalistic traits embedded within their DNA and mapping out how they interact with human genes. It's capable of isolating specific sequences responsible for physical mutations such as tails or ears, providing insight into evolutionary divergence and potential applications in transgenic research.
     

  • Pheromone Isolation Chamber (PIC): A specially designed enclosure that filters and captures the unique pheromones emitted by demihumans during their mating cycles, allowing the OCV to study the chemical composition of these signals without interference from external stimuli. The chamber is equipped with sensors that can detect even the faintest traces of maiden or sire pheromones, enabling precise analysis and potential synthesis for behavioral manipulation experiments.

  • Species-Specific Restraints (SSR): Custom-fitted restraints designed not just for physical containment but also sensitive enough to monitor vital signs while minimizing distress during experiments involving aggressive behavior analysis; these have calming agents tailored for each hybrid type's psychology.
     

  • Morphological Transformation Inducer (MTI): A device capable of inducing temporary shifts between human and hybrid forms under safe conditions, crucial for studying physiological changes associated with transformation phases—without risking uncontrolled transformations outside laboratory settings.
     

  • Heat Cycle Regulator (HCR): A wearable device fitted around the nape gland area that can artificially induce or suppress heat cycles in male or female demihumans for controlled experimentation on fertility patterns without relying on natural timing. This tool is critical in studying reproductive biology across different hybrids under laboratory conditions.
     

  • Pregnancy Monitoring Array (PMA): Advanced ultrasound equipment capable of tracking fetal development in male demihumans who have conceived during heat cycles, offering insights into gestation periods unique to their species and potential anomalies compared to human pregnancies.
     

  • ​Sire-Maiden Inducer (SMI): A wearable collar emitting subtle vibrations at frequencies that influence pheromone production towards sire or maiden based on the OCV's command; this allows them to manipulate social hierarchies within groups dynamically during observations without direct chemical intervention.

Merfolk-Specific Tools:
 

  • Aquatic Isolation Chamber (AIC): A specialized containment unit designed to mimic various aquatic environments, from the depths of the Mariana Trench to shallow coral reefs, allowing the OCV to study merfolk's physiological adaptations under controlled conditions. The chamber is equipped with sensors that monitor bioluminescence, pressure tolerance, and gill functionality while maintaining a sterile environment for precise observation.
     

  • Hydrokinetic Disruptor Gloves: These gloves are lined with a rare mineral that interferes with the merfolk's ability to manipulate water, enabling the OCV to study their powers in a neutralized state without risking lab flooding or damage. They also serve as restraints during experiments requiring physical interaction without triggering involuntary transformations.
     

  • Fin-Analysis Spectrometer (FAS): This device uses advanced spectroscopy to analyze the unique properties of merfolk fins, identifying species-specific characteristics and genetic markers related to their hydrokinetic abilities. It can detect subtle variations in fin structure that correlate with power intensity and adaptability in different aquatic ecosystems.

  • Transformation Trigger Injector (TTI): A syringe loaded with saline solutions tailored to induce premature transformation from human guise back into their true form, crucial for studying the rapid cellular changes involved in shape-shifting without relying on accidental exposure to water—a method the OCV finds too imprecise for their standards.
     

  • Gill-Function Analyzer (GFA): An invasive yet non-lethal tool inserted into the subject's gills while they're in human form; it monitors oxygen intake efficiency underwater versus on land, providing data on respiratory adaptation mechanisms essential for understanding how merpeople survive both realms seamlessly.
     

  • Scale-Sample Extractor (SSE): A precision instrument used under anesthesia that painlessly removes minute scale samples from various parts of a subjects body without causing permanent damage; these scales are then analyzed for magical resonance patterns indicative of their supernatural lineage and potential elemental affinities.
     

  • Echolocation Simulator (ES): Mimics natural sonar frequencies found in marine life, allowing the OCV to observe how merfolk navigate through sound waves and interact with their environment when deprived of visual cues—an experiment often conducted while subjects are restrained within an opaque tank simulating deep-sea conditions.
     

  • ​Mer-Specific Sedative Dart Gun: Custom darts filled with sedatives formulated specifically not to harm but effectively subdue even powerful merfolk during capture or when aggressive behavior threatens research continuity—ensuring safety while minimizing distress.
     

  • Bioluminescent Emission Recorder (BER): Captures and records bioluminescent patterns emitted by certain species of merfolk under varying emotional states or environmental stimuli; vital data points towards understanding communication methods beyond human language.

Vampire-Specific Tools:
 

  • Hematophagic Isolation Chamber (Vampire Containment Cell): A specially designed enclosure that simulates nocturnal environments, equipped with UV-filtering glass to control sunlight exposure and test the limits of a vampire's photosensitivity. The chamber is lined with silver-infused materials to prevent escape attempts and features adjustable atmospheric conditions, allowing the OCV to observe the effects of blood deprivation or over-saturation on a vampire's physical prowess and mental faculties.
     

  • Sanguine Analyzer (Blood Essence Detector): This device can distinguish between human and animal blood within a vampire's system, measuring potency levels and tracking the rate at which their body processes different types of blood for sustenance. It also detects genetic markers indicating resistance or susceptibility to sunlight, providing insights into evolutionary adaptations within vampiric lineages.
     

  • Cerebral Interface Helmet (Telepathic Interrogator): An advanced headpiece that interfaces directly with a vampire's brain, enabling the OCV to monitor telepathic communications in real-time while simultaneously probing their mental defenses without causing permanent harm—though discomfort is inevitable during invasive thought extraction procedures.
     

  • Regenerative Tissue Sampler (RTS): A tool that induces controlled injuries on vampires to study regeneration rates under various conditions such as silver poisoning or holy water exposure, paired with an inhibitor serum that temporarily halts healing for detailed observation of cellular repair mechanisms.
     

  • Sunlight Simulation Dome (SSD): An adjustable dome capable of simulating various intensities of sunlight exposure—from gentle dawn rays to full midday sun—allowing the OCV to test sunlight tolerance across different vampire lineages safely within his lab facilities without risking subject destruction.
     

  • Psychokinetic Restraint Cuffs (PRC): Specialized restraints imbued with anti-psychokinetic properties that negate a vampire's ability to manipulate objects mentally, ensuring they remain secured during experiments involving mental control tests or sensory deprivation studies.
     

  • Phantom Wing Harness (PWH): A restraint system designed specifically for bat-form capture; it employs anti-magical fibers woven into its structure, preventing transformation while maintaining subject safety during flight pattern analysis or when studying wing morphology in detail without risking escape.
     

  • Night Vision Enhancer/Disruptor (NVE/D): An instrument capable of both amplifying and disrupting a vampire’s echolocation abilities through ultrasonic frequencies, allowing the OCV to map their auditory spectrum and understand how they navigate darkness—a critical component in understanding predatory behavior patterns.
     

  • Transfusion Syringe Array (Vampiric Conversion Kit): A set of syringes pre-loaded with varying concentrations of vampiric blood or organ extracts for controlled conversion experiments on (un)willing human subjects, meticulously documenting physiological changes from mortal to immortal under precise laboratory conditions.

Ghoul-Specific Tools:
 

  • Hemostasis Bolas (HB-A23): A set of high-density, retractable bolas lined with hemorrhagic disruptors that sever the target’s ability to coagulate blood. When wrapped around a Ghoul, the bolas tighten and inject a coagulant inhibitor, forcing continuous bleeding and reducing their regenerative capabilities. Used to weaken ghouls mid-combat, forcing them into hypovolemic shock faster.
     

  • Crimson Feedback Collar (CFC): A shock collar-like device engineered with neuromuscular inhibitors tuned to a Ghoul’s blood resonance frequency. If the Ghoul attempts to activate their Crimson Constructs, the collar emits a high-frequency pulse, causing excruciating pain and temporary neural shutdown. Used for compliant captives or prisoners forced into OCV experimentation programs.
     

  • Hematic Stasis Containment Unit (HSCU): Maintains the subject in a constant state of controlled hypovolemia, preventing regeneration or aggressive behavior. Uses an advanced hemofiltration system that continuously extracts and recirculates blood at an adjusted rate, keeping ghouls weak but alive. Integrated bioelectric restraints ensure immobilization. Equipped with Crimson Construct Suppression Fields (CCSFs), disrupting their ability to form weapons from their own blood.
     

  • Crimson Disruptor Rounds (CDRs): Ammunition tailored to counter a ghoul’s regenerative abilities and combat effectiveness. Each round contains a coagulant enzyme compound that instantly solidifies ghoul blood upon impact, preventing Crimson Constructs from forming. Available in ballistic rounds, tranquilizer darts, and scatter shells for different engagement scenarios.
     

  • Crimson Construct Extraction Lance (CCEL-02): A tactical tool for rapid Crimson Construct extraction of captured ghouls. A high-pressure lance fitted with micro-barbed siphon tubes that pierce deep vein clusters, extracting Crimson Constructs at accelerated rates. Used in field operations to quickly extract ghouls' Crimson Constructs, rendering them defenseless before full containment.
     

  • Neuro-Phlebotomy Restraint Harness (NPRH-4): A full-body immobilization system tailored for ghoul apprehension and transport. Integrates neuromuscular disruptors and vascular constriction modules, which trigger periodic low-frequency nerve pulses to induce paralysis while suppressing blood circulation. Adjustable for different ghoul body types and sizes.
     

  • Phlebotic Scourge Drone (PSD-11): An autonomous capture drone specialized for ghoul engagement. Equipped with high-velocity tether harpoons laced with coagulant neurotoxin, capable of pinning ghouls mid-combat while suppressing their abilities. Uses real-time predictive A.I. combat analytics to anticipate Crimson Construct formation and counter it.
     

  • Cryogenic Clotting Gauntlets (CCG-5): A specialized close-combat tool designed for operatives engaging ghouls in melee encounters. Generates subzero kinetic pulses upon impact, causing instantaneous crystallization of blood and Crimson Constructs, making them brittle and ineffective. Fitted with integrated retractable vibroblades, allowing operatives to sever crystallized constructs mid-fight.

Zephyn-Specific Tools:

Z-Lock Suppression Containment Chamber

Function: A reinforced containment unit designed to hold Zephyns regardless of their abilities.
Features:

  • Adaptive Nullification Field that adjusts to the Zephyn’s power type, dampening energy output.

  • Neural Disruptors emit oscillating frequencies that scramble synaptic pathways to impair ability use.

  • Kinetic Dampening Restraints to prevent movement-based abilities.

  • Automated Neuromodulation Injectors to sedate or introduce experimental serums.

  • Interior laced with Metaphysical Refractors to counteract non-physical abilities (such as precognition or spatial warping).

Use Case: Safely containing unstable or high-threat Zephyns for study, interrogation, or long-term imprisonment.
 

Phase-Dissonance Restraints (PDR-42)

Function: Specialized cuffs that bind a Zephyn’s wrists and ankles, preventing them from accessing their powers.
Features:

  • Energy-Conducting Fibers that absorb and redistribute supernatural output.

  • Micro-Electrical Feedback Loop that disrupts control over abilities when resistance is attempted.

  • Psionic Dampening Module to block mental-based powers such as telepathy or mind control.
    Use Case: Restraining captured Zephyns during transport or interrogation.

Neural Oscillation Regulator (N.O.R-7)

Function: A headgear device that alters brainwave patterns to suppress the use of supernatural abilities.
Features:

  • Cranial Interface Electrodes that stimulate or suppress specific brain regions responsible for ability activation.

  • Induced Seizure Mode to incapacitate a Zephyn if they resist.

  • Remote Neural Override allows an operator to manipulate or force ability usage under controlled conditions.
    Use Case: Used in interrogations, ability testing, or breaking resistance during captivity.

Spectral Extraction Injector (SEI-9)

Function: A syringe-like device used to extract supernatural energy from a Zephyn for analysis or repurposing.
Features:

  • Molecular Disruptor Needle capable of penetrating enhanced skin or energy barriers.

  • Adaptive Bio-Siphon System that adjusts based on Zephyn ability type.

  • Can store and transfer extracted energy into compatible containment vials for later use.
    Use Case: Used for experimentation, power replication, or draining Zephyns of their abilities.

Augur-13 Predictive Surveillance Drone

Function: A floating AI-driven drone designed to track Zephyn movements and predict their next actions.
Features:

  • Quantum Computation Core analyzes micro-expressions, biometrics, and environmental factors to predict ability activation.

  • Anti-Precognition Algorithm makes it resistant to Zephyns with foresight-based abilities.

  • Equipped with Sleep-Inducing Gas Dispersers and Electromagnetic Pulse Emitters for incapacitation.
    Use Case: Field reconnaissance, target tracking, and preemptive strikes against dangerous Zephyns.

     

Psionic Interference Array (PIA-5)

Function: A stationary or portable device that emits a field disrupting all psychic-based abilities.
Features:

  • Neuroelectric Distortion Waves prevent telepaths from reading or influencing minds.

  • Anti-Hypnosis Lattice counteracts Zephyns capable of manipulating thoughts.

  • Cognitive Disarray Pulse induces headaches, nausea, or confusion in affected Zephyns.
    Use Case: Deployed in OCV facilities or carried during high-risk encounters with psychic Zephyns.

Zephyn Genome Mapping Interface (Z-GEN 02)

Function: A medical-grade scanner that analyzes a Zephyn’s DNA to determine power origins and weaknesses.
Features:

  • Quantum Sequencing Engine to detect genetic markers linked to supernatural abilities.

  • Weakness Isolation Protocol highlights potential biological flaws in power usage.

  • Metagene Extraction Function for experimental genetic manipulation.
    Use Case: Used to catalog Zephyn abilities, develop countermeasures, or modify human DNA for artificial powers.

Nullex Serum (Z-Null 6X)

Function: A biochemical suppressant injected into Zephyns to temporarily or permanently disable their abilities.
Features:

  • Variable Potency allowing for short-term dampening or irreversible power loss.

  • Synthetic Enzyme Override rewires neural pathways to disrupt supernatural activation.

  • Can be combined with other serums for experimental augmentation or ability transfer.
    Use Case: Administered to Zephyn prisoners, unstable individuals, or field agents needing a failsafe.

The Excision Harness (Model: EHX-91)

Function: A brutal last-resort device that surgically removes a Zephyn’s ability through an invasive extraction process.
Features:

  • Nano-Precision Surgical Blades target supernatural nerve clusters.

  • Energy-Divergence Cores siphon and store extracted ability essence for scientific repurposing.

  • Neuromodulator Implants ensure the subject remains conscious during the process (if required for experimentation).
    Use Case: Used on high-threat Zephyns or as a method of creating artificial enhancements for humans.

Deity-Specific Tools:
 

Divinity Suppression Chamber (DSC-01 "Elysium Bind")

Function: High-security containment unit designed to nullify a deity’s powers and restrict their movement.
Features:

  • Constructed with Mythrion Alloy, a synthesized metal imbued with anti-divine frequencies.

  • Lined with soulbinding inscriptions harvested from naturally occurring soulbound relics.

  • Reality Dampeners—emit energy pulses that destabilize divine manifestations.

  • Power Inhibitor Field, restricting the deity’s access to their domain-based abilities.

  • Automated Restraint System—reactive chains that respond to fluctuations in power output.

  • Integrated Experimental Suite—allows for direct study while keeping the entity immobilized.

Exo-Siphon Gauntlet (EXS-⧋)

Function: Extracts divine energy from deities for scientific study or weaponization.
Features:

  • Utilizes Divine Leeching Coils, forcibly draining a god’s power upon contact.

  • Adjustable Frequency Modulation to match the deity’s specific energy signature.

  • Resonance Feedback System—ensures the extracted energy remains stable for storage.

  • Can be linked to energy dispersion units for immediate tactical application.

Etheric Shackles (Model ES-ᛒ)

Function: Physical and metaphysical restraints that disrupt divine mobility and essence projection.
Features:

  • Phase-Locked Material—prevents teleportation, form-shifting, and phasing.

  • Divine Signature Disruptors to sever the connection between a deity and their domain.

  • Capable of adjusting to the entity’s soul frequency, ensuring adaptability.

Celestial Nullifier Drone (CND-77 "Heaven’s Bane")

Function: Autonomous drone designed for subduing and incapacitating divine entities.
Features:

  • Advanced Tracking System—locks onto divine energy signatures across dimensions.

  • Godpiercer Railgun—fires anti-divine flechettes coated in soulbinding nanites.

  • Kinetic Interdiction Field—prevents rapid movements or power surges.

  • Self-repairing with nano-weave plating for prolonged engagements.

The Eidolon Spire (Type-VI Divine Suppressor)

Function: Large-scale energy-disrupting pylon that nullifies a deity’s abilities in a designated area.
Features:

  • Omni-Field Projection—blocks domain-related power access.

  • Localized Etheric Disruption, severing the link between gods and their divine plane.

  • Can be deployed in urban centers or during field operations.

  • Uses Sanctuary Inversion Technology, repurposing sacred energy into a suppressive force.

Soulbound Dissector (SDX-09 "Phantom Scalpel")

Function: Extracts and isolates soulbound artifacts from a deity’s essence.
Features:

  • Utilizes a quantum-pulse blade capable of slicing through divine auras.

  • Ethereal Phase Extraction isolates the deity’s soulbound weapon without causing direct harm.

  • Can sever the bond between a deity and their relic, rendering them vulnerable.

  • Stasis Containment Field to preserve extracted relics for study.

Sanctified Void Serum (SVS-01 "Godbreaker")

Function: A serum injected into deities to weaken their divine capabilities.
Features:

  • Created from a mix of void-aligned substances and desecrated holy matter.

  • Disrupts divine cognition, causing temporary amnesia or loss of identity.

  • Alters celestial metabolism, making them susceptible to physical restraint.

  • Can be aerosolized for large-scale application.

Divine Expurgation Chamber (DEX-21 "Ascension Reversal")

Function: A last-resort forced deification removal system, stripping a god of their celestial essence.
Features:

  • Hyper-Ritual Matrix, utilizing a controlled desecration process to erase divine status.

  • Anti-Theurgic Resonance Field, ensuring that external celestial beings cannot interfere.

  • Converts extracted divinity into a neutralized energy state for controlled study.

  • Often results in catastrophic side effects for the subject, including identity fragmentation.

Lumisera-Specific Tools:
 

Aetherium Resonance Containment Chamber (ARC-Chamber)

Function: High-security containment for captured Lumisera.
Features:

  • Electromagnetic Suppression Field: Disrupts bioelectrical signals, weakening their enhanced agility and reflexes.

  • Pheromone Neutralization System: Eliminates Dominus/Submitus pheromones, preventing aggression or submission imbalances in captured subjects.

  • Thermal Instability Regulation: Adjusts temperature to exploit their vulnerabilities (e.g., extreme heat or ice exposure for hooved Lumisera).

  • Sensory Dampening Fields: Blocks excessive sounds and bright lights to keep subjects in a docile state.

  • Automated Restraints: Digitally controlled shackles that adjust to fit wings, limbs, and tails, preventing movement.

Vortexion Net Launcher (VNL-22)

Function: Tactical net designed for live capture of Lumisera in aerial or ground pursuits.
Features:

  • Microfilament Mesh: Infused with Aetherium threads, disrupting enhanced reflexes.

  • Neural Disruptor Nodes: Embedded electroshock nodes incapacitate targets upon entanglement.

  • Weighted Drone Anchors: Adapts to aerial movements, dragging flying Lumisera to the ground.

  • Biometric Locking System: Prevents removal by enhancing entrapment on detecting high muscle exertion.

Sonosurge Dissonance Emitter (SDE-04)

Function: Emits targeted sound frequencies to incapacitate Lumisera by exploiting their sensitivity to loud noise.
Features:

  • Adjustable Ultrasonic & Subsonic Frequencies: Can either disorient or cause temporary paralysis.

  • Focused Acoustic Projection: Allows precision attacks without affecting humans.

  • Feedback Loop Disruptor: Cancels out Lumisera's acute hearing advantages, lowering their reaction time.

  • Wearable Integration: Deployable as a handheld device or installed in containment areas.

Aether-Infused Tether (AIT-09)

Function: Specialized restraints designed for immobilizing Lumisera post-capture.
Features:

  • Bioadaptive Material: Automatically adjusts to muscle contractions, preventing escape.

  • Magnetized Locking Mechanism: Can attach to metallic surfaces to anchor subjects in place.

  • Infused Pheromone Suppressant: Prevents the influence of Dominus/Submitus pheromones.

  • Low-Temperature Lattice: Creates a chilling effect that weakens hooved Lumisera.

Neuro-Invasive Flight Suppression Harness (NFSH-07)

Function: Restricts flight capabilities by manipulating neurological impulses.
Features:

  • Spinal Neuroclamp: Attaches to the upper vertebrae, disrupting wing motor control.

  • Adaptive Compression Bands: Tightens around the wings in response to resistance, making extended flight impossible.

  • Integrated Shock Mechanism: Delivers controlled electric pulses when flight is attempted.

  • Enforced Stability Algorithm: Prevents excessive movement without causing permanent damage.

Seraphic Neurotoxin Darts (SNT-13)

Function: Chemical suppressant designed to neutralize Lumisera's enhanced agility and sensory perception.
Features:

  • Fast-Acting Paralytic Agent: Targets neuromuscular junctions, reducing movement response times.

  • Pheromone Disruptor Compound: Suppresses dominus and submitus pheromones.

  • Selective Potency Adjustments: Doses can be calibrated for capture, sedation, or long-term containment.

  • Delayed Bio-Disintegration: Leaves no trace in autopsied subjects, making it difficult to detect in unauthorized deaths.

Cryothermic Shock Collars (CSC-05)

Function: Enforces compliance by exploiting the Lumisera’s temperature vulnerabilities.
Features:

  • Adjustable Temperature Induction: Can rapidly cool or heat to weaken the subject.

  • Muscle Constriction Technology: Detects resistance and tightens to restrict breathing when aggression is detected.

  • Integrated Tracking Module: Monitors vitals and location within a designated radius.

  • Pheromone-Controlled Response: Automatically neutralizes aggression by detecting spikes in Dominus pheromones.

Fae-Specific Tools:
 

  • Elemental Essence Siphon (EES): This tool is specifically calibrated to draw out minute quantities of elemental energies from fairies without depleting them entirely, enabling the OCV to analyze how they harness Terrakinesis, Aerokinesis, Hydrokinesis, Pyrokinesis, Cryokinesis, Electrokinesis, and Crystalkinesis. The siphon's mechanism is gentle enough not to disrupt the fairy's natural balance but precise enough for controlled extraction of each element's essence.

 

  • Pollen Analyzer (PA): A microscope-like instrument that can isolate and categorize the unique pollen particles found on fairy wings, revealing their composition and potential applications in alchemy or magical synthesis. It uses a soft vacuum system that doesn't harm the fragile structures of the wings while collecting samples for further study into their regenerative properties.

 

  • Netheria Simulation Chamber (NSC): An environmental enclosure mimicking the conditions of Netheria forests down to molecular levels—temperature gradients, humidity control, light spectrums—to observe fairies' behavior under 'natural' conditions without risking escape or distress from unnatural environments. This chamber allows the OCV to simulate various scenarios testing adaptability and resilience in response to external stimuli.

 

  • Aurora Prism Spectrometer (APS): An advanced optical instrument capable of breaking down light into its spectral components to analyze the unique luminescence emitted by fairies when they utilize their powers or are under stress. This tool helps the OCV understand how different wavelengths correlate with each type of kinesis exhibited by the subjects.

 

  • Transmutation Harness (Size Shift Stabilizer): A non-invasive wearable device that monitors physiological changes as fairies shift between diminutive and human-sized forms; it records data on metabolic rates, energy consumption patterns during transformations which are crucial for understanding their biological mechanics beyond mere magic theory.

 

  • Ethereal Netting (Capture Webbing): Designed for humane capture; this webbing is infused with calming spells to reduce anxiety in captured fairies while preventing escape through subtle magic-dampening properties that do not harm but rather pacify until transport to secure facilities is possible.

 

  • Ethereal Energy Resonator (EER): An apparatus capable of tuning into specific frequencies emitted by fairies when utilizing their kineses abilities; it amplifies these signals for detailed analysis without disrupting natural habitats or causing discomfort to subjects—allowing the OCV insight into how they manipulate elements at a quantum level.

 

  • Chlorophyll Infusion Syringe: Designed for injecting controlled doses of chlorophyll-rich serums directly into a fairy’s circulatory system; this syringe helps the OCV understand how plant life sustenance affects vitality and powers in real-time experiments where they observes enhanced or diminished capabilities post-injection.

 

  • Aerodynamic Wing Clamp (AWC): A delicate yet robust device designed to immobilize fairy wings without causing damage, allowing the OCV to study the intricate structure and energy flow within their wing membranes. The clamp is enchanted with a calming spell to minimize stress on the subject during prolonged observation periods, ensuring that vital signs remain stable while he examines the pollen's properties and its role in their mystical abilities.

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